AI Insights · Timothy · April 2022
Top 5 Boxing Games on iOS in Africa Q1 2022
In Q1 2022, the top 5 boxing games on iOS in Africa saw varied performance trends in downloads, revenue, and active users.
In Q1 2022, the top 5 boxing games on iOS in Africa experienced diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of each game:
Real Boxing 2 by Vivid Games S.A. showed fluctuating weekly revenue, peaking at $431 in the first week of January and gradually declining to $177 by the end of March. Weekly downloads saw an initial surge, reaching 3.2K in mid-January before tapering off to around 1K by the end of the quarter. Weekly active users mirrored this trend, starting at 2.3K and peaking at 6.1K in mid-January, then stabilizing around 2.9K in March.
Boxing Star: Real Boxing Fight from THUMBAGE experienced a significant uptick in weekly revenue, reaching $439 in mid-February. Downloads were relatively low throughout the quarter, peaking at 496 in mid-March. Active users saw a rise from 215 at the beginning of the quarter to 658 by the end of March.
WWE Mayhem by Reliance Games maintained steady weekly revenue, with minor fluctuations around $120 to $180. Downloads saw a notable increase towards the end of the quarter, peaking at 521 in the week of March 21. Active users remained stable throughout the quarter, ending at 701.
Real Boxing: KO Fight Club, also from Vivid Games S.A., had consistent weekly revenue ranging from $120 to $160. Downloads remained steady, averaging around 250 per week. Active users showed minor fluctuations, maintaining around 900 to 1K throughout the quarter.
EA SPORTS™ UFC® 2 by Electronic Arts, newly released in January 2022, saw a significant rise in weekly downloads, peaking at 2.5K in early March. Revenue also increased, reaching $243 by the end of February. Active users grew rapidly from 459 in mid-January to 4.1K by March.
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